HEY GAMERS! IT'S AN OCTOBER SURPRISE!

In the last couple weeks, the Trump team has tossed out the traditional cockamamie surprises in October, hoping to swing the vote toward them. Hunter Biden’s stolen laptop, Iranian Proud Boy conspiracies, miracle drugs that miraculously don’t exist—all a fever dream from the Fox News Cinematic Universe.

It’s all an attempt to distract from their complete lack of fitness to govern. Hundreds of thousands dead from COVID-19. White supremacy on the rise. An economy in shambles. A climate on the brink of ruin. A president threatening the peaceful transfer of power. All their fault.

We, the members of the game industry, have an October surprise of our own:

AMERICA'S NOT PLAYING THAT GAME.

As creators of many of the most popular games in the world, we know a bad gambit when we see it. Whatever their moves are, it’s just mediocre strategy. It’s embarrassing, really. And it’s not going to win.

Gamers—and there’s a whole lot of us—don’t believe anything that comes from the Trump campaign. We believe in following the science, in cooperating with others, in helping our fellow humans get through this challenging time.

So, we’re supporting Joe Biden and Kamala Harris and those who aim to serve with them. That’s the only play that leads to victory. Surprise!

SIGNED, THE GAME INDUSTRY

  • Teos Abadia, tabletop author and developer at Alphastream (Acquisitions Incorporated, HeroQuest, D&D)
  • Jason Abbott, programmer (Trove, Rift, Warhammer Online, Ultima Online)
  • Robert Adducci, roleplaying game writer and editor at Ulisses Spiele
  • Peter Adkison, publisher and convention owner at Gen Con (Magic: The Gathering, D&D, Pokémon)
  • Jennifer Allaway, writer and narrative designer at Pixelberry Studios (2064: ROM, Unavowed, Choices)
  • Lou Anders, roleplaying game designer at Kobold Press, 3D Printed Tabletop, and River Horse
  • Michael Andersen, writer at ARGNet
  • Jared Anderson, game developer and creative director (Portals: Worlds Collide)
  • Chrystal Andros, tabletop gaming writer
  • Rachel Ansell, product owner at PerBlue Entertainment (Disney Heroes: Battle Mode, Star Trek Timelines, Game of Thrones Ascent)
  • Rennie Araucto, producer at Zombie Orpheus Entertainment (The Gamers: The Hands of Fate, JourneyQuest)
  • Andy Arizpe, programmer at 22nd Century Toys
  • John Arnold, lead developer and designer at Handelabra Games (Sentinels of the Multiverse, Spirit Island digital games)
  • Richard Aronson, game designer (The World Series of Poker, The Ruins of Cawdor, Hoyle Classic Card Games)
  • Andy Ashcraft, game designer at Giantsdance Games (The Siblings Trouble)
  • Martin Ashwood-Smith, crossword constructor
  • Henry Audubon, game designer (PARKS, Kingswood, Space Park)
  • Richard August, tabletop game designer at Steamforged Games (Conan: Adventures in an Age Undreamed Of, Epic Encounters, Judge Dredd)
  • Sean Austin, engineer
  • Christopher Badell, designer, developer, and publisher at Greater Than Games (Sentinels of the Multiverse)
  • Keith Baker, game designer at Twogether Studios (Gloom, Illimat, Eberron)
  • Thomas Baker, game designer (The Sims, Need For Speed, Mass Effect, Real Racing)
  • David Bakle, Minecraft modder
  • Leonard Balsera, roleplaying game developer, writer, and narrative designer
  • Richard Balsley, game designer and writer (Gary Gygax’s Cosmos Builder)
  • John Baltisberger, roleplaying game designer
  • Cam Banks, roleplaying game designer (Cortex)
  • Zachary Barash, game designer
  • Tracy Barnett, game designer at TheOtherDev Productions (Iron Edda)
  • Jeff Barr, tech blogger
  • Wolfgang Baur, publisher at Kobold Press (Midgard, Hoard of the Dragon Queen, Planescape)
  • Tim Beach, game designer, writer, and editor at Beach House Games (D&D Monstrous Manual, Thri-Kreen of Athas, Red Steel, City of Delights)
  • Dorcas Bean, game convention creator
  • Tyler Beck, writer (Pathfinder, Pathfinder Adventure Card Game, Tabletop Simulator modules)
  • William Beers, writer
  • Andy Belford, director of community and player support
  • Jerry Belich, game designer (The Choosatron)
  • Eric Benson, printer and broadcaster
  • Eric Berlin, puzzlemaker at Puzzlesnacks
  • Alexander Bevier, writer, designer, and producer (Jurassic World: Revealed, Jack Ryan: November Morning)
  • Doug Beyer, worldbuilding game designer at Wizards of the Coast (Magic: The Gathering)
  • Kid Beyond, musician and game and puzzle designer
  • Greg Bilsland, producer (D&D)
  • Charlie Bink, game designer at Underdog Games (Trekking the National Parks)
  • Leanne Binns, line developer at FASA Games (Demonworld)
  • Sean Tait Bircher, game designer
  • Ian Birdsall, marketer
  • Andrew Birkett, publisher and game designer at Atheris Entertainment (Ruins of Mars)
  • Emily Black, software engineer at Mojang/Microsoft (Minecraft)
  • Barak Blackburn, designer at Density Media
  • Alan Blaine, video game technical designer at Bungie (Destiny 2, Red Dead Redemption 1 and 2, GTA 5)
  • Jessica Blair, sales, marketing, and licensing consultant at Roll To Market
  • Guy Blomberg, event manager at Reedpop (PAX)
  • Joseph Blomquist, roleplaying game developer at Saturday Morning Games (Dime Stories, Marvel Heroic Roleplaying, Smallville, Starfinder)
  • Bill Bodden, author and game designer at Onyx Path Publishing and Green Ronin Publishing (Achtung! Cthulhu)
  • Lauren Bond, game producer at Wizards of the Coast (Magic: The Gathering)
  • Logan Bonner, tabletop game designer at Paizo (Pathfinder, D&D, Mistborn Adventure Game, Spectaculars)
  • Bryan Bornmueller, distributor at PSI
  • Michael Borys, immersive game designer at 49 Boxes & 42 Entertainment (The 49 Boxes, Why So Serious, Flynn Lives, Skabooki)
  • Roland Boshnack, author (BattleTech, GURPS, Ogre)
  • Todd Boughn, designer at Mind Games (WarGames)
  • Joseph Boulden, graphic designer and illustrator at Decipher (Star Wars CCG, The Lord of the Rings CCG, Star Trek CCG, Decipher’s WARS)
  • Robert Bowling, game director at Strange Reptile (Call of Duty)
  • Chip Boyd, game designer and publisher at Happy Gorilla Game Studio (War for Indagar)
  • Jeb Boyt, tabletop game writer (Conan, Blue Rose, Thrilling Tales)
  • Bruce Brenneise, artist (Slay the Spire, Numenera)
  • Brad Brooks, designer and publisher at Cardboard Alchemy (Letter Tycoon, Rise of Tribes)
  • Chad Brown, game and puzzle designer at Lone Shark Games
  • Steven “Stan!” Brown, cartoonist, game designer, and author
  • Joseph Browning, publisher at Expeditious Retreat Press
  • Satyros Phil Brucato, author, editor, designer, art director, and publisher at Quiet Thunder Productions
  • AJ Bruner, author and game developer at #ColoringTherapy (Legends Of Dragons: The Card Game, Begloomed, The Legend of Ezmerelda)
  • Randy Buehler, game designer (Magic: The Gathering)
  • Susan Bueno, editor at Steve Jackson Games
  • Jason Bulmahn, tabletop game designer at Paizo (Pathfinder RPG)
  • Ken Burnside, game and graphic designer at Ad Astra Games (Attack Vector: Tactical, Birds of Prey, Squadron Strike)
  • Eric Cagle, narrative designer at DigiPen (D&D, Star Wars RPG, Warhammer Fantasy RPG)
  • Quentin Cantor, systems designer at Standing Stone Games (Dungeons & Dragons Online)
  • Jason Carl, game writer and streamer
  • Joseph Carriker, writer, designer, and developer at Green Ronin Publishing (Exalted, Chronicles of Darkness, D&D, Blue Rose)
  • Mark Carroll, game designer (Conan: Adventures in an Age Undreamed Of, John Carter, Fantasy AGE, CAIRN)
  • Janica Carter, roleplaying game editor (Starfinder)
  • Scott Carter, writer (Deep Magic, Midgard Heroes Handbook)
  • Cat, game designer and programmer at Mobile Game Doctor (Furcadia, Ultima 6, Trailer Park Boys, Ravenwood Fair, 1Up Casino, Meltdown)
  • Dave Chalker, game designer (Get Bit, Sentinel Comics: The RPG)
  • Jamie Chambers, roleplaying game designer at Signal Fire Studios (Serenity, Cortex System, Battlestar Galactica, Metamorphosis Alpha)
  • John Chaneski, puzzle and trivia creator (Who Wants to Be a Millionaire, TriviaNYC)
  • Joseph Z Chen, designer, artist, and publisher
  • Jeffrey Chiao, producer and director at D-Cell Games and Sky Hour Works (Unbeatable, Space/Mech/Pilot, A Nightmare’s Trip)
  • Johnny Chu, game designer
  • Christopher Chung, board game designer (Lanterns: The Harvest Festival, Spell Smashers)
  • Chris Cieslik, game designer at Asmadi Games
  • Galen Ciscell, game designer (Atlantis Rising)
  • Yesenia Cisneros, producer at Microsoft (Minecraft, Pokémon)
  • Lily Clift, streamer and artist
  • Anthony Cloudy, gameplay developer at Microsoft (Minecraft)
  • Dixie Cochran, developer and editor at Onyx Path Publishing (Chronicles of Darkness, World of Darkness, Star Wars, Exalted, Pugmire)
  • Adam Cohen, word game and puzzle creator and editor
  • Noah Cohen, game designer and developer at Restoration games (Betrayal Legacy, Betrayal at Mystery Mansion, Return to Dark Tower)
  • Andy Collins, narrative designer (State of Decay 2, D&D)
  • Anya Combs, director of games at Kickstarter
  • Devin Connors, community manager
  • Jeff Cornelius, game designer (Campaign Trail, Green Party)
  • Jack Couvela, art director at Ubisoft (Driver, The Crew, Grow Home, Ode, The Division 2, Assassin’s Creed VR)
  • Alexandra Cox, podcast producer at Cards Against Humanity
  • Luke Crane, game designer at The Burning Wheel (Burning Wheel, Torchbearer, Mouse Guard)
  • Dominic Crapuchettes, game designer at North Star Games (Oceans, Evolution, Wits & Wagers, Say Anything)
  • Doc Cross, writer
  • Pavel Curtis, puzzlemaker at Pavel’s Puzzles (Adalogical Ænigmas)
  • Adam Daigle, roleplaying game designer at Paizo (Pathfinder, Starfinder)
  • Amy Dallen, gamemaster, performer, and streamer (Sagas of Sundry: Dread, TBD RPG, Shield of Tomorrow, DC Daily’s The Last God)
  • Michael Kindt Dalzen, game designer at Guildhall Studios
  • Ryan Dancey, gaming executive at AEG (D&D, Legend of the Five Rings)
  • Liz Danforth, artist, editor, writer, and game developer at Danforth Creative Design (Magic: The Gathering, Tunnels & Trolls, Middle Earth RPG/CCG)
  • Lane Daughtry, manufacturer, technologist, and software engineer at TinkerHouse Games
  • Rob Daviau, tabletop game designer (Legacy games)
  • Nik Davidson, game designer
  • James Davis, producer at Turn 10 (Warmachine, Pathfinder)
  • R P Davis, roleplaying game designer at Kabouter Games (Toxandria)
  • E. Davis, author and game designer
  • Anne-Marie De Witt, game designer (Bears!, Munchkin Panic, The Village Crone)
  • Justin De Witt, game designer (Castle Panic, Hotshots, Dastardly Dirigibles)
  • Jeff Dee, designer and artist at Monkey House Games (D&D, Villains & Vigilantes, Ultima VI, Ultima VII, Master of Orion)
  • Steve Dee, game designer and publisher at Tin Star Games (Relics)
  • Thomas Deeny, graphic designer and layout artist at Denagh Design (7th Sea, Bluebeard’s Bride, Dishonored, Over the Edge, Unknown Armies, Urban Shadows)
  • Donald Dennis, podcaster at Second Rat Games (Arclight)
  • Roberto Di Meglio, game designer (War of the Ring, Age of Conan, The Battle of Five Armies)
  • Gina Dionne, content writer (City of Heroes)
  • Ben Dobyns, producer at Zombie Orpheus Entertainment (Dorkness Rising, JourneyQuest, Demon Hunters)
  • Dale Donovan, roleplaying game editor and designer (D&D, DRAGON Magazine)
  • Darrin Drader, roleplaying game designer
  • Daniel Dranove, writer and co-founder at Cards Against Humanity
  • Glenn Drover, game designer at Forbidden Games (Raccoon Tycoon)
  • Matthew Duhan, president, designer, and developer at Gozer Games (Collateral Damage, Zombie Ninja Pirates, Titans of Industry)
  • John Dunn, roleplaying game writer at Melior Via (Shadowrun, Star Wars Edge of the Empire, Age of Rebellion, Force and Destiny)
  • Jason Durall, editor and writer at Chaosium and Modiphius (Basic Roleplaying, Conan, RuneQuest)
  • Joseph Dyer, content author at MTGGoldfish (Magic: The Gathering)
  • Jared Earle, writer at Nightfall Games (SLA Industries)
  • David Eckelberry, game designer at Scopely (D&D, Star Wars, Lord of the Rings Online, MLB, Star Trek)
  • Joel Eddy, tabletop games reviewer at Drive Thru Games
  • Kate Edwards, consultant at Geogrify (Halo, Age of Empires, Mass Effect, Dragon Age, Call of Duty)
  • Mike Elliott, game designer (Duel Masters, Quarriors!, Thunderstone)
  • Robert Emerson, game designer
  • Geoff Engelstein, board game designer at Mars International (Space Cadets, The Expanse, Super Skill Pinball)
  • Ann Eutsler, executive at Gen Con
  • Erin M. Evans, writer
  • Steve Ewoldt, architect, artist, and game designer at Artifekt and Black Spot Games (4 the Birds)
  • Bruno Faidutti, board game designer (Citadels)
  • Sean Patrick Fannon, roleplaying game writer, designer, and publisher at Evil Beagle Games (Savage Rifts, Shaintar, Freedom Squadron, Star Wars, Champions)
  • Matt Fantastic, designer and publisher at Forever Stoked Creative, killjoy, and Elm City Games
  • Kiva Fecteau, game designer at Gold Dragon Games (Dragon Flight, Something Wicked)
  • Douglas Ferguson, game industry problem solver
  • David Fitzgerald, gaming educator and IP legal counsel at Wood, Herron & Evans
  • Michelle Flamm, senior systems designer at Iron Galaxy (Elder Scrolls Online, Weird West, Pathfinder Adventures: Mobile)
  • Sean Fletcher, game designer
  • David Flor, roleplaying game designer at Darklight Interactive
  • Randy Flynn, game designer and developer (Cascadia)
  • Richard Foge, game designer
  • Phil Foglio, cartoonist at Studio Foglio (Magic, Avernum, Munchkin)
  • Matt Forbeck, writer and game designer (Marvel Encyclopedia, Shotguns & Sorcery, Brave New World)
  • Aaron Forsythe, vice president of design at Wizards of the Coast (Magic: The Gathering)
  • Tim Fowers, designer (Paperback, Burgle Bros.)
  • Daniel D. Fox, roleplaying game developer at Andrews McMeel Publishing (Zweihänder, Flames of Freedom)
  • Robert Fuhrer, game and puzzle designer at Nextoy (KenKen, Crocodile Dentist)
  • Scott Gaeta, publisher
  • Jonathan Galarneau, lead project manager at Randolph Montreal
  • Anthony Gallela, designer and developer at 12 SP Ent (Dwarven Dig!)
  • Richard Garfield, game designer (Magic: The Gathering, King of Tokyo, What Were You Thinking?)
  • Trin Garritano, writer and digital marketer at 1001 Odysseys
  • Justin Gary, game designer at Stone Blade Entertainment (Ascension, Shards of Infinity, Ring Master)
  • Sean Geraghty, designer at Pope Productions
  • Shanna Germain, game designer at Monte Cook Games (Predation, Numenera, No Thank You, Evil!)
  • Jon Gill, designer, developer, and podcaster (Skulldug!)
  • Michael Gills, organized play, events, and marketing manager (Pokémon, Avalon Hill, Magic: The Gathering, Guild Wars, Age of Empires)
  • Jonathan Gilmour, board game and roleplaying game designer (Dead of Winter, Dinosaur Island, Kids on Bikes)
  • Mitch Gitelman, game director and co-founder at Harebrained Schemes (Shadowrun Returns, BATTLETECH)
  • Leo Glass, senior editor and writer at Paizo (Pathfinder, Starfinder)
  • Bruce Glassco, game designer (Betrayal at House on the Hill, Fantasy Realms)
  • Kevin Glusing, roleplaying game designer at Samurai Sheepdog (Mystical: Kingdom of Monsters, Book of Many Things, Lands of Theia)
  • Patric Goetz, publisher at Uhrwerk Verlag (Splittermond)
  • Jordan Goldfarb, writer (Star Wars Roleplaying Game, Warhammer 40,000 Roleplay)
  • Sabrina Gonzalez, production manager at Steve Jackson Games (Munchkin, Zombie Dice, Ogre, Car Wars, Fantasy Trip, Super Kitty Bug Slap)
  • Ian Gould, writer at FaeForge Academy and DMs Guild (D&D)
  • Noah Grand, writer and editor (D&D)
  • John Grant, organized play developer and event and marketing manager (Magic: The Gathering, Pokémon, Kaijudo, D&D)
  • Andrew Greene, crossword constructor
  • Christopher Grey, game designer (The Great American Witch, The Great American Novel, The Happiest Apocalypse on Earth)
  • Clayton Grey, game designer and publisher at Laboratory Games (Shadow of the Elder Gods, 100 Swords)
  • Jarrod Grey, roleplaying game designer at Grey Matter’s Game Mastering
  • Jim Groves, roleplaying game designer and writer (Pathfinder)
  • Jeff Grubb, author and game designer (Forgotten Realms, Marvel Super Heroes, Spelljammer, Al-Qadim, Guild Wars)
  • Ken Gruhl, game designer (Happy Salmon)
  • Derek Guder, director of events at Gen Con
  • August Hahn, writer and game developer at Rookhaven Studios (Conan, Judge Dredd, Babylon 5, Lone Wolf)
  • Mark Halpin, puzzle designer and illustrator
  • Eleri Hamilton, writer, designer, and project manager at Inkworks Productions (Unwritten: Adventures in the Ages of MYST and Beyond)
  • Veronica Hamilton, roleplaying game developer and constructed language creator at Inkworks Productions (Unwritten: Adventures in the Ages of MYST and Beyond)
  • Jeremy Handel, president at Handelabra Games (Sentinels of the Multiverse, One Deck Dungeon digital games)
  • Gabrielle Harbowy, writer
  • Jason Hardy, writer, editor, and line developer (Shadowrun, BattleTech, Our Cartoon President)
  • Elizabeth Hargrave, board game designer (Wingspan, Mariposas, Tussie Mussie)
  • John Hargrove, game designer
  • Patrick Harrigan, editor of academic books on games (Zones of Control, First Person, Second Person, Third Person)
  • Chris Harris, editor and game designer at Chaosium, Modiphius, and Kobold Press (D&D, Conan: Adventures in an Age Undreamed Of, RuneQuest)
  • Josh Harrison, roleplaying game developer and editor at FASA Games (Earthdawn)
  • Jess Hartley, writer and editor (Changeling: The Lost)
  • Jennifer Hatcher, writer
  • Ben Hayes, director of game design at Wizards of the Coast (Magic: The Gathering)
  • Jaclyn Hebron, game and video producer at Lone Shark Games
  • Jason Heimbach, game designer
  • Rob Heinsoo, game designer (13th Age, Three-Dragon Ante, Epic Spell Wars)
  • Nate Heiss, video games, board game, and puzzle designer at EA PopCap (Magic: The Gathering, Plants vs. Zombies Heroes)
  • Christopher Helton, game designer and journalist (Pulp Fantastic, Paranormal Friction, Tiny Cthulhu)
  • BJ Hensley, publisher and game designer (Pathfinder, D&D, Savage Worlds, Hero Kids)
  • Cory Herndon, writer and narrative designer at Phoenix Labs (Dauntless)
  • Nathaniel Herring, safety and quality
  • Fred Hicks, publisher and game designer at Evil Hat Productions (Fate, Spirit of the Century, Don’t Rest Your Head, Dresden Files RPG)
  • Travis Hill, roleplaying game designer and editor at Press Pot Games (Our Innermost Thoughts, The Portal at Hill House, Capstone, Wehrlegig, Hollandspiele)
  • Will Hindmarch, writer and designer (Eternal Lies, Always/Never/Now)
  • Tyler Hinman, crossword expert
  • Mike Hinson, board game designer and publisher
  • Jeremy Holcomb, game designer and design instructor at DigiPen (The Duke, The White Box)
  • Warren Holland, CEO at Decipher (How to Host A Murder, Star Trek CCG, Star Wars CCG, The Lord of the Rings CCG)
  • Carla Hollar, writer and editor (Dragonlance, Ravenloft, Changeling)
  • Brent Holman, puzzle and escape room creator at Shinteki and ClueKeeper
  • Kristina Horner, community manager, writer, designer, and YouTuber at Microsoft/Mojang (Jetpack Unicorn)
  • Miranda Horner, editor, designer, and writer (D&D)
  • Nicolas Hornyak, game designer and writer (Arecibo, Dystopia Rising: Evolution, Pathfinder: Lost Omens Legends)
  • Dan Houser, author and illustrator at Ad Infinitum Games (ICONS Superpowered Roleplaying Game)
  • Gil Hova, tabletop game designer and publisher at Formal Ferret Games (The Networks, High Rise, Weird Stories, Wordsy, Bad Medicine)
  • Joshua Howard, video game and board game creator
  • Wei-Hwa Huang, puzzle and game designer (Roll for the Galaxy, WPF Puzzle Grand Prix)
  • Rob Huddleston, tabletop gaming editor at GeekDad.com
  • Heather Hudson, artist and illustrator (Magic the Gathering)
  • Tim Huntsman, video and board games designer (BattleWheels, WWF Warzone/Attitude, Crimson Skies2)
  • Robert Huss, game designer at Counter Clockwork Games (The Shadow Over Westminster, Alien Labyrinth)
  • Matt Hyra, game designer at Renegade Game Studios (DC Deck-Building Game, Rick & Morty)
  • Michael Iachini, game designer (Chaos & Alchemy, Otters)
  • James Introcaso, game designer (D&D)
  • Steven Isaacson, game designer
  • Shane Ivey, game designer, author, editor, and publisher at Arc Dream Publishing (Delta Green)
  • Steve Jackson, game designer and founder at Steve Jackson Games (Munchkin, GURPS, The Fantasy Trip, Ogre, Car Wars, Zombie Dice, Illuminati)
  • AnnaMaria Jackson-Phelps, social media content creator, board game designer, and marketing consultant
  • James Jacobs, creative director at Paizo (Pathfinder, D&D)
  • Mike Janney, software engineer at Capital Games (Plants vs. Zombies 2, Star Wars: Galaxy of Heroes)
  • Marshall Jansen, game convention organizer at Geekway, LLC
  • Jennell Jaquays, game designer and artist at Dragongirl Studios and Olde Skuul, Inc. (Dark Tower, Caverns of Thracia, Quake 2, Quake 3, Age of Empires 3, Halo Wars)
  • Matthew Jarmak, roleplaying game designer
  • Jonathan Jennings, software engineer at Weird Kid Studios (Thunder Jack’s Log Runner, Flavor Monsters, Relaycars)
  • Mark Jindra, board game designer and developer at Overrun Studios
  • Brian Johnson, editor (Chronicles of Darkness, World of Darkness, D&D, OSR)
  • Scott Johnson, game designer (Vampire: The Eternal Struggle)
  • Seth Johnson, writer and game designer (HeroClix, Double Double Dominoes, Spymaster)
  • Stephen Johnson, columnist at Cool Stuff Inc. (Magic: The Gathering)
  • Glenn Jones, game designer at Wizards of the Coast (Magic: The Gathering)
  • Jett Jones, puzzle designer (World Henchman Organization, JoCo Puzzle Quest)
  • Stefan Jones, roleplaying game writer
  • Rob Kalajian, writer, reviewer, and game designer at A Pawn’s Perspective (Elementalis)
  • Ashwin Kamath, designer and developer
  • Keith Ryan Kappel, roleplaying game designer and writer at Fantasy Flight Games and High Metric Games (Star Wars, Genesys)
  • Alex Karaczun, author and publisher at Fire Born Games (A Forgotten Evil, The Tomb of Rakoss the Undying)
  • Darwin Kastle, game designer at White Wizard Games (Star Realms, Hero Realms, Battle for Hill 218)
  • Brian Keller, roleplaying game designer at Windmill Game Co. (Golden Hour)
  • Darla Kennerud, editor and writer (Magic: The Gathering, Warmachine, Hordes, Guild Ball)
  • Steve Kenson, roleplaying game designer at Ad Infinitum Adventures, Green Ronin Publishing (Mutants & Masterminds, Icons Superpowered Roleplaying)
  • Bill Keyes, writer at Evil Beagle Games (The Widening Gyre, Cities of Wonder)
  • Jay Kidd, designer at Wraith Games (Collapsus)
  • Tim Kirk, game writer at Silverlion Studios (High Valor, Hearts & Souls)
  • Nicholas Kitts, game designer at Nexus Shift Studios (Children of the Beast)
  • Daniel Klein, game designer at Respawn (League of Legends, Apex Legends)
  • Avri Klemer, board game designer (Penguin Soccer)
  • Chris Kluwe, author, football player, and game designer (Twilight of the Gods, Otaku, Beautifully Unique Sparkleponies)
  • Chris Kohler, editorial director at Digital Eclipse
  • Corey Konieczka, game designer
  • Raph Koster, game designer (Ultima Online, Star Wars Galaxies)
  • John Kovalic, cartoonist at Dork Storm Press (Dork Tower, Apples to Apples, Munchkin, Cash ‘n Guns)
  • Joshua Kubli, roleplaying game designer at Imperfekt Gammes
  • Debbie Manber Kupfer, puzzle constructor
  • Scott Kurtz, cartoonist (Table Titans, PvP)
  • Phil Lacefield Jr., buyer at Noble Knight Games
  • Mike Laidlaw, creative director (Dragon Age, Jade Empire)
  • Marie Lamb, alternate reality game writer and consultant at Dog Tale Media (World Without Oil, FutureCoast)
  • Nick Landry, game designer at Big Bald Games (Space Kids RPG, Chronoweaver)
  • Scott Larabee, tournament play designer at Wizards of the Coast
  • Emma Larkins, board game designer (Abandon All Artichokes)
  • Luke Laurie, tabletop game designer (Energy Empire, Dwellings of Eldervale, Whistle Mountain)
  • Andrew Law, game designer, writer, illustrator, and cartographer at Rookery Publications (Warhammer Fantasy Roleplay)
  • Jennifer Lawrence, writer and editor
  • Matt Leacock, game designer at Matt Leacock Games (Pandemic, Forbidden Island)
  • Bruce Leban, puzzle designer
  • Roy Leban, puzzle and game creator at Puzzazz and Almanaq (Puzzazz app, The Librarian’s Almanaq, The Conjurer’s Almanaq)
  • Dave LeCompte, software engineer at Manticore Games (Battletech, Samurai Jack: Shadow of Aku, Tornado Outbreak, Matrix: Online)
  • Chris Leder, game designer (Roll For It!, Back to the Future: Dice Through Time)
  • Patrick Leder, game producer at Leder Games (Vast: The Crystal Caverns)
  • Peter Lee, game designer (Lords of Waterdeep, Horrified, Pan Am)
  • Jeannette LeGault, gamer experience manager
  • Paige Leitman, writer and Twitch streamer
  • Liz Leo, creative producer at Wizards of the Coast
  • Drew Levin, product manager at Zynga (Words With Friends)
  • Tristan Levine, fabricator at Lone Shark Games
  • Austin Lewis, project manager at Motion Logic Studios (Wasteland 3, Torchlight 3)
  • Devin Lewis, designer (Munchkin CCG)
  • Jeph Lewis, roleplaying game designer at Five Bards Productions (Punk’s Been Dead Since ’79, Dime Stories)
  • Malika Lim Eubank, game designer at Hyper RPG
  • Chris Lites, writer, designer, and author (Unknown Armies 3E, Conan, Twilight: 2000)
  • Jonathan Liu, writer and game designer (Emperor’s New Clothes, The Boy Who Cried Wolf)
  • Todd Lockwood, author and illustrator (D&D, Magic: the Gathering, World of Warcraft)
  • Michael Long, roleplaying game designer at Tribality
  • Andrew Looney, game designer at Looney Labs (Fluxx, Pyramid Arcade, Loonacy, Chrononauts)
  • Dianna Lora, production account manager at Massive Entertainment
  • Trish Loter, game designer at Forever Stoked Creative, Elm City Games
  • Darrell Louder, game designer at Greater Than Games (Compounded, Bottom of the 9th, Fate of the Elder Gods)
  • Ginny Loveday, author and editor (D&D)
  • James Lowder, writer and editor (Forgotten Realms, Ravenloft, Call of Cthulhu)
  • Ryan Lowy, producer at Armor Games Studios (Jet Lancer)
  • Alexandra Lucas, narrative designer and game writer
  • TS Luikart, creative developer, writer, and designer at Cubicle 7 (Warhammer Fantasy Roleplay, Age of Sigmar: Soulbound, The One Ring, Adventures in Middle-Earth)
  • Ann Lukeman, escape room creator at CU Adventures (Into the Dragon’s Lair, The Lost Temple)
  • Chris Lukeman, escape room creator at CU Adventures (Into the Dragon’s Lair, The Lost Temple)
  • Ron Lundeen, game designer and adventure writer at Paizo (Pathfinder, Starfinder, Torg Eternity, D&D)
  • Robin Lynn, writer
  • Eric MacCallum, game analyst and tester
  • WJ MacGuffin, game designer (Paranoia)
  • Richard Malena-Webber, game and puzzle designer at Atomic Game Theory
  • David Malki !, author and designer at Wondermark and Machine of Death
  • Manda, designer and artist at Dragon’s Eye Productions (Ultima 6, Furcadia)
  • Hal Mangold, graphic designer, art director, and game designer at Atomic Overmind Press
  • Maurie Manning, art director and illustrator (Everquest, Dark Sun, Highlights for Children Hidden Pictures)
  • Dave Marsee, game UX designer (Magic: The Gathering Arena, Duels, MTG Online)
  • Steven Marsh, editor and project manager at Steve Jackson Games (GURPS, Pyramid)
  • Eugene Marshall, roleplaying game designer at Arcanist Press (Ancestry & Culture: An Alternative to Race in 5e, Savage Sign, Excelsior)
  • Keith Matejka, designer and publisher at Thunderworks Games (Roll Player)
  • Christopher Mathieu, software creator (HeroForge character creator)
  • Marian McBrine, event manager at Gen Con
  • Colin McComb, game designer at 3lb Games (Torment: Tides of Numenera, Planescape: Torment)
  • Jesse McGatha, game and puzzle designer (Everway)
  • Guy McLimore, game designer (Star Trek: the Role Playing Game, Simply Roleplaying, The Bestiary of Cidri)
  • John McNabb, roleplaying game designer at McNabb Games (Morgalad Fantasy RPG)
  • Jason Meaden, system administrator at Wizards of the Coast (Magic: The Gathering, D&D)
  • Mike Mearls, game designer (D&D, Castle Ravenloft, Betrayal at Baldur’s Gate)
  • Zain Memon, tabletop game designer
  • Philippe-Antoine Menard, tabletop game designer and scriptwriter at Ubisoft Montreal (D&D, Marvel Heroic Roleplaying, Firefly, Assassin’s Creed, Rainbow Six)
  • Sheldon Menery, text and video content creator (Magic: The Gathering)
  • Steve Meretzky, game design consultant
  • Jessica Merizan, community lead, streamer at Geek & Sundry and Nerdist, and executive producer at Microsoft
  • Keith Meyers, board game designer at Board Game Republic
  • Chad Middleton, writer and developer (D&D, Pathfinder)
  • David Millar, puzzle author and software engineer (Paranormal Puzzle Pack, The Griddle, Dave’s Mapper)
  • Darren Miller, writer and editor
  • Tony Miller, board game designer (Fire in the Library, Kabuto Sumo)
  • John Mischo, tabletop and computer game quality analyst at Wizards of the Coast and Disney Interactive (101 Dalmatians ASB CD ROM)
  • Erik Mona, publisher at Paizo (Pathfinder, Starfinder)
  • Cal Moore, writer and editor (13th Age, D&D, Shadowrun Crossfire)
  • David Morris, tabletop game designer at Mount Ogden Gaming Company
  • Levi Mote, designer (Horizons, Ruse)
  • Darryl Mott, journalist, podcaster, and video creator
  • Sara Mox, partnership manager at Wizards of the Coast
  • Ben Moy, game designer (Breakdancing Meeples)
  • Kevin Andrew Murphy, author (Wild Cards, MAGE, Savage Worlds)
  • Brett Myers, game designer (Dual Powers: Revolution 1917, Blob Lobber)
  • Rei Nakazawa, writer and editor
  • Brian Neff, designer and developer (Betrayal at Mystery Mansion, Betrayal Legacy, Death May Die, Return to Dark Tower)
  • Dave Nelson, author (Pathfinder, Starfinder)
  • Jason Nelson, roleplaying game designer at Legendary Games
  • John Nephew, publisher at Atlas Games
  • Michelle Nephew, publisher at Atlas Games (Gloom, Once Upon a Time)
  • Peter Newland, game designer at Mind the Gap Studios (Flapjack Flipout)
  • Joshua A.C. Newman, game designer and publisher at the Glyphpress (Mobile Frame Zero, Shock: Social Science Fiction, The Bloody-Handed Name of Bronze)
  • Rob Newton, game designer (Sonora, Shuffle Grand Prix)
  • Scott Nicholson, escape room designer, tabletop game designer, and professor of game design (Board Games with Scott, Going Going Gone!)
  • Ari Nieh, game designer at Wizards of the Coast (Magic: the Gathering)
  • Drew Nolosco, game and product designer at Wizards of the Coast (Magic: The Gathering, Transformers TCG)
  • Myles Nye, game designer at Wise Guys Events (Survivor)
  • Johnny O’Neal, game designer and publisher at Brotherwise Games (Boss Monster, Call To Adventure)
  • Chris O’Neill, roleplaying game designer at 9th Level Games (Kobolds Ate My Baby!)
  • Ty Oden, game designer at Ravens Library
  • James Olson, roleplaying and board game designer
  • Aviv Or, illustrator (Crystal Heart, Acquisitions Incorporated, Thornwatch, Good Society RPG)
  • Margaret Organ-Kean, illustrator (Magic: The Gathering, The Great Dalmuti)
  • Christopher Ory, mobile game designer and producer at PerBlue
  • Kristian Østby, board game designer (Escape: The Curse of the Temple, The Magnificent, Santa Maria, Capital Lux)
  • Randy Parcel, tabletop game designer at sevinPackage Games (CrossCards)
  • Riley Passmore, writer at Black Marble Games (Rhenge: A 5e Campaign Setting)
  • Alan Patrick, adventure author at Wizards of the Coast (D&D Adventurers League, Star Trek)
  • Dave Paul, author at Rite Publishing
  • Aaron Pavao, game designer and writer (Shadowrun, Let’s Kill)
  • Trip Payne, crossword editor at Zynga
  • Rick Perry, production designer and creative producer at College Humor (Dimension 20)
  • Steve Peterson, game designer and writer at StoryPHORCE Entertainment (Champions, Justice Inc., Fantasy Hero)
  • Jason Pitre, roleplaying game designer at Genesis of Legend Publishing (After the War, Sig: City of Blades)
  • Wes Platt, game designer (Knee Deep, OtherSpace, Fallen Earth)
  • Greg Pliska, puzzle designer and music creator
  • Greg Poehlein, game designer (Star Trek: The Role Playing Game, Budget Battlefield, Simply Roleplaying)
  • Adam Porroni, designer and publisher
  • Steve Port, game accessories creator at Legion Supplies
  • Ian Powell, writer at True Sight Productions (Acendia, Dystopia Rising, Chronos, ExArcana)
  • Chris Pramas, game designer and publisher at Green Ronin Publishing (Fantasy AGE RPG, Warhammer Fantasy Roleplay, Dragon Age RPG)
  • Marcus Pregebt, writer and designer
  • Eric Price, owner at Japanime Games (Tanto Cuore, Kamigami Battles, Heart of Crown)
  • Jeremy Puckett, roleplaying game designer at Blackwing Productions (Heroes of Terra: The Mushroom War)
  • Theresa Pudenz, account manager, test lead, community manager, and voice talent
  • Damian Puggelli, artist at Lone Shark Games
  • Lewis Pulsipher, designer and author at Pulsipher Games (Britannia, Dragon Rage)
  • Jeff Quick, designer and editor (D&D, Heroclix, Thunderstone, Hijinx)
  • Pat Race, illustrator and filmmaker at Alaska Robotics
  • Brandi Raine, Twitch streamer at live.kaylaraine.com (WoW, Eve, SWTOR)
  • Steven “Bull” Ratkovich, writer and developer at Catalyst Game Labs (Shadowrun)
  • Richard Redman, game designer (D&D, d20 System, Pathfinder)
  • Philip Reed, manager and author at Steve Jackson Games
  • Wen Reischl, roleplaying designer, developer, and writer (Warhammer 40,000 RPG Wrath & Glory, Torg Eternity, Yes!, Heaven’s Collapse, NM 156, Tiny D6)
  • Eric Reuss, board game designer (Spirit Island, For SCIENCE!)
  • Sean K Reynolds, game designer at Monte Cook Games (Numenera, Cypher System, Pathfinder, D&D)
  • Elissa Rich, writer (Monarchies of Mau, Shadowrun)
  • Keith Richmond, game designer at Lone Shark Games (Pathfinder Adventure Card Game, The Ninth World, Thornwatch)
  • Matt Riddle, board game designer at Motor City Gameworks (Fleet, Wasteland Express Delivery Service, Stellar, Three Sisters)
  • Jules Robins, game designer at Wizards of the Coast (Magic: The Gathering)
  • Mike Robles, social media lead and game designer (Betrayal at the House on the Hill: Widow’s Walk)
  • Wade Rockett, writer and game designer (13th Age, D&D, Pathfinder, DramaSystem)
  • Nestor Rodriguez, game system contributor (Hollow Earth Expedition, Desolation, All For One, Leagues of Adventure, Space 1889)
  • Tim Rodriguez, designer and publisher at Galileo Games (Ghost Pirates, OmegaZone, Backstory Cards)
  • Scott Rogers, game designer at Bedbug Games (God of War, Pac-Man World, Rayguns and Rocketships, Pantone, Maximo)
  • Melissa Rogerson, board game researcher and translator
  • Patrick Rollens, editor (Dark Heresy, Rogue Trader)
  • Emma Rome, roleplaying game forum admin at The Piazza
  • Morgan Romine, researcher and program director
  • Bill Roper, designer at AuthorDigital and Adept Games (Warcraft, StarCraft, Diablo, Champions Online, Star Trek Online, Disney Infinity)
  • Alan Rose, designer (Space Cadets: Away Missions)
  • Mike Rosenberg, esports tournament manager at Wizards of the Coast (Magic: The Gathering)
  • Mark Rosewater, head designer at Wizards of the Coast (Magic: The Gathering)
  • Marcus Ross, tabletop game designer at Water Bear Games (Discount Salmon, BEEEEES!, Letter Go!)
  • Philippe Rostaing, game designer (Floor Kids)
  • Aaron Roudabush, writer and designer (13th Age)
  • Scott Rouse, tabletop and video game marketer
  • Richard Rowan, game, puzzle, and graphic designer (Everway, Sun & Scale, Earth & Sky)
  • Dan Rowen, publisher (Geek Out!)
  • Gabby Ruenes, production artist at Steve Jackson Games
  • Charles Ryan, chief operating officer at Monte Cook Games
  • Michael Ryan, editor and executive at Privateer Press (Magic: The Gathering, Pokémon, Warmachine/Hordes)
  • Tammie Ryan, roleplaying game administrator
  • Beverly Marshall Saling, tabletop game editor and IP developer (Magic: The Gathering, Bella Sara)
  • Paul Salomon, tabletop game designer (Honey Buzz, Periodic)
  • Evan Sass, editor and game designer at Green Ronin Publishing (Warhammer Fantasy Roleplay, Dragon Age RPG, Fantasy AGE RPG, Tal’Dorei, Walk the Plank )
  • Erich Schaefer, game designer and entrepreneur at Double Damage Games (Diablo, Diablo II, Hellgate: London, Torchlight 1 and 2, Rebel Galaxy and Rebel Galaxy Outlaw)
  • Paul Schierman, developer at Mojang Studios (Minecraft)
  • Polo Schlemmer, designer at S.H.E.L. Games (Card Castle)
  • William Schoonover, miniatures game and board game designer
  • Mackenzie Schubert, designer and illustrator
  • Aenne Schumann, game developer and writer at Fiction Factory Games (Arcade Spirits, The World Next Door)
  • Robert Schuster, game designer at Wizards of the Coast (Magic: The Gathering)
  • David Schwimmer, organized play manager
  • Jesse Scoble, writer and narrative designer at Ubisoft Montreal
  • Becca Scott, “How to Play” host at Geek & Sundry and Good Time Society
  • Douglas Seacat, writer (Iron Kingdoms RPG, Warmachine, Hordes)
  • John Seghers, developer at Mojang Studios (Gremlins, Indiana Jones and the Last Crusade, Hover!, Minecraft)
  • Coray Seifert, game producer (Catan VR, Homefront, Slingo)
  • Mike Selinker, president and chief creative officer at Lone Shark Games (Pathfinder Adventure Card Game, The Maze of Games, Lords of Vegas)
  • Mike Sellers, game designer and professor at Indiana University (The Sims 2, Meridian 59, Realm of the Mad God)
  • Matt Sernett, writer and narrative designer (D&D, Magic: The Gathering, Destiny 2)
  • Kyle Shafer, producer at Wizards of the Coast
  • Lee Sharpe, digital product manager at Wizards of the Coast (Magic Online, MTG Arena)
  • Stan Shaw, illustrator at Wizards of the Coast
  • Hunter Shelburne, community manager and streamer at Steve Jackson Games
  • Jennifer Shinefeld, roleplaying game designer at Evil Beagle (Prowlers and Paragons, Freedom Squadron)
  • Tyler Sigman, game designer (Darkest Dungeon, HOARD, Crows, Age of Empires: The Age of Kings)
  • Darryll Silva, project manager at Steve Jackson Games
  • Janna Silverstein, editor (The Complete Kobold Guide to Game Design, The Kobold Guide to Combat)
  • Eric Simon, writer and designer at FIH Games (Rockalypse, Steamscapes)
  • Clarence Simpson, board game designer (Merchants of Magick: A Set a Watch Tale)
  • Chris S. Sims, game designer (D&D, Starfinder, Draculola)
  • Gareth-Michael Skarka, writer, artist, and roleplaying designer at Adamant Entertainment (Thrilling Tales, Hong Kong Action Theater!, Star System)
  • Tom Smith, game designer (Where’s My Water?, Hunter: The Reckoning, Settlers of Catan)
  • Dex Smither, producer (Homefront, Frontlines, Slingo)
  • Will Sobel, writer, designer, and developer at Green Ronin Publishing (The Expanse RPG, Modern AGE)
  • Daniel Solis, board game designer (Kodama: The Tree Spirits, Junk Orbit, Space Battle Lunchtime)
  • Gabe Soria, game designer at Rothbard & Gazpus (Sword & Backpack, Spellbook, Halloween Knights)
  • Paul Sottosanti, game designer (Magic: The Gathering, League of Legends, Legends of Runeterra)
  • Liz Spain, game designer at Rec Room (Betrayal: Widow’s Walk, Apocrypha, Pathfinder Adventure Card Game, Thornwatch)
  • Marc Specter, publisher at Grand Gamers Guild (Endangered, The Artemis Project, Endeavor: Age of Sail)
  • Warren Spector, creative director at OtherSide Entertainment (Deus Ex, Disney Epic Mickey, System Shock)
  • Benny Sperling, board game designer (Yakitori, Junk in the Trunk, Pocket Pairs)
  • Ashton Sperry, author and illustrator (Pathfinder)
  • Michael Stackpole, writer and designer (Mercenaries, Spies and Private Eyes, BattleTech)
  • Shane Steed, operations manager at Lone Shark Games
  • Allison Steele, product manager and game designer at Wizards of the Coast (Magic: The Gathering, Magic Online)
  • Bryan C.P. Steele, tabletop game designer (Dark Age, Warzone, Mighty Morphin Power Rangers RPG)
  • Jamey Stegmaier, publisher at Stonemaier Games
  • Eric Steiger, reviewer at Rule Zero Studios
  • Owen KC Stephens, roleplaying game creator at Green Ronin Publishing and Rogue Genius Games (Fantasy AGE, Pathfinder, Starfinder, Star Wars Saga Editions)
  • David Stephenson, designer (Empires)
  • Suzanne Sundet-LeMere, writer
  • Michael Surbrook, roleplaying game designer at Evil Beagle Games (Aaron Allston’s Strike Force, Kazei 5, Larger Than Life)
  • Matt Tabak, editor and rules manager at Wizards of the Coast (Magic: The Gathering, Duel Masters, Spellslingers)
  • Damon Tabb, game designer at Creative Foundry Games (Kerflip, PickleLetter, Monkey in the Middle)
  • Eric Tam, games business development at Verizon
  • Nate Taylor, artist (Pairs, Tak, Button Men, Island of Dr. Lucky, Lords of Vegas: Underworld)
  • Russ Taylor, game designer (Pathfinder)
  • Elisa Teague, senior producer of roleplaying games and game designer at Renegade Game Studios (Geek Out!, Betrayal: Widows Walk, Kingdom Hearts: Talisman, Wardlings)
  • Diana Tenery, fact checker at Geeks Who Drink, Learned League, and Outside the Box Puzzles
  • Matt Thomason, game designer and writer
  • Cody Thompson, developer and designer at Jellyfish Game Studios (Vamp on the Batwalk, Crop Circle Champions)
  • Josh Thompson, content creator (Dead by Daylight, Warzone)
  • Robert Thomson, writer and designer
  • William Thrasher, tabletop game author, illustrator, and LARP organizer (Cthulhu Live, Fading Suns, Wrath & Glory)
  • Jeff Tidball, producer, designer, and writer at Left Justified Studio (Horus Heresy, Eternal Lies, Pieces of Eight)
  • Connor Tilley, engineer (Crucible)
  • Matthew Titelbaum, software engineer at Monolith Productions (Shadow of Mordor, Shadow of War)
  • Greg Tito, writer and PR guy at Wizards of the Coast (D&D)
  • Cat Tobin, publisher at Pelgrane Press (13th Age, Night’s Black Agents, Trail of Cthulhu, The Yellow King RPG)
  • Jason Tondro, roleplaying game developer at Paizo (Starfinder)
  • Jensen Toperzer, layout designer, graphic designer, editor, and writer (Heir & Back Again, Underworld Races and Classes, Dia de los Dinosaurios Muertos)
  • G Kelly Toyama, game designer
  • Dominick Trascritti, convention organizer
  • Ignacy Trzewiczek, designer at Portal Games (Robinson Crusoe)
  • Martin Tucker, writer and editor at Star Anvil Studios
  • Chris Tulach, play designer at Wizards of the Coast (Dungeons & Dragons, Magic: The Gathering)
  • Mike Turian, game and product designer at Wizards of the Coast (Magic: The Gathering)
  • Jonathan Tweet, tabletop game designer (D&D 3rd Ed, Over the Edge, Ars Magica)
  • Amanda Valentine, editor and developer (Cortex Prime Handbook, Masks, Fate Accelerated Edition)
  • Clark Valentine, game designer and writer (Tachyon Squadron, Sentinel Comics: The RPG, Fate Accelerated Edition)
  • Isaias Vallejo, tabletop game designer at Daily Magic Games (Valeria: Card Kingdoms, Margraves of Valeria, Quests of Valeria, Villages of Valeria)
  • Ray Vallese, editor
  • Ivan Van Norman, media host and game producer
  • Matt Vancil, filmmaker at Dead Gentlemen Productions and Zombie Orpheus Entertainment (The Gamers, JourneyQuest)
  • Allen Varney, writer and game designer at Bundle of Holding (Paranoia XP)
  • Peter Vaughan, developer and publisher at Cardboard Alchemy (Letter Tycoon, Rise of Tribes, Dwellings of Eldervale)
  • Manny Vega, designer (Sparkle*Kitty and Shadow*Kitty)
  • Gavin Verhey, senior game designer
  • Wendy Wade, principal producer
  • Marian Waldman, sales director at Evil Beagle Games
  • Ben Walker, programmer at EVC
  • James Wallis, designer and publisher at Green Board Games (Once Upon a Time, The Extraordinary Adventures of Baron Munchausen)
  • James Walter, tabletop game designer (Drag Ball)
  • Lauren Ward, lead developer (Gamerjibe)
  • Steven Warzeha, game designer
  • Joel Watson, board game writer at Explosm (Joking Hazard, Trial By Trolley)
  • Marc Watson, producer at Mojang AB (Minecraft Dungeons)
  • Darren Watts, roleplaying game writer (Champions)
  • Josh Weaver, marketer at Exploding Kittens
  • Amy Weber, artist (Magic: The Gathering)
  • Dave Weinstein, designer at Narratio Press (Witness to the Execution)
  • Eliot Weinstein, co-creator at Cards Against Humanity 
  • Quentin Weir, game inventor (Happy Salmon, Tower Tennis, Pass the Pandas)
  • Scott Weiss, escape room and puzzle creator
  • Sandor Weisz, puzzle and game designer at The Mystery League (Hanukkah LOL, Pilcrow Bar)
  • Danny West, economist and writer at Card Titan/Cool Stuff Inc. (Magic: The Gathering)
  • Glenn White, technical product manager at Epic Games (Battlefront II, Plants vs Zombies 2)
  • Peter Whitley, visual designer at Wizards of the Coast (Betrayal at House on the Hill, Vegas Showdown)
  • Benjamin Williams, graphic designer and miniature painter at Steve Jackson Games (Car Wars, Ogre Miniatures, Arena Rex)
  • David Williams, game systems designer (The Outer Worlds, Legend of the Five Rings, Doomtown, Pillars of Eternity, 7th Sea)
  • George Williams, roleplaying game designer and developer (Palace of the Lich Queen, City of Seven Seraphs, Dark Roads and Golden Hells)
  • Skip Williams, writer and roleplaying game designer (D&D, AD&D, Chainmail)
  • John Williamson, designer and producer (Spec Ops, Rainbow Six, SAW)
  • Gregory Wilson, speculative fiction author, game writer, podcaster, and streamer (Tales and Tomes from the Forbidden Library)
  • Mark Wischkaemper, columnist at Cool Stuff Inc. (Magic: The Gathering)
  • Peter Wocken, board game graphic designer at Peter Wocken Design (Sagrada, Dead of Winter, Dinosaur Island)
  • Michael Wolf, game designer at Stargazer Games (Warrior, Rogue & Mage)
  • Matt Wolfe, designer (Wombat Rescue, Squaring Circleville)
  • Worth Wollpert, chief operating officer
  • Jackson Wood, marketer at Japanime Games
  • Sam Wood, concept artist and illustrator (D&D, Magic: The Gathering, Marvel: Avengers Alliance)
  • Scott Woodard, roleplaying game designer
  • Skylar Woodies, layout artist at Lone Shark Games
  • Brianna Wu, head of development at Giant Spacekat (Revolution 60)
  • Linda Yaw, human relations at Wizards of the Coast
  • Julie Yeager, volunteer coordinator and marketing support at Steve Jackson Games
  • Matthew Yeager, board game designer
  • Jonathan Ying, game designer (Bargain Quest)
  • Joe Young, game designer at Crepuscular Corpse (SLAIN, Words & Deeds of the Chain of Tlachic)
  • James Youngman, game designer
  • Wil Zambole, puzzle and event designer (Cardhalla, Puzzling in the Dark)
  • Ian Zang, designer and publisher at Gravitation Games (Constellations, Curio)
  • Geoffrey Zatkin, video game designer at Experiment 7 (EverQuest, EEDAR, Catan VR)
  • Mason Zedaker, functionality and design at Plastic Fern Studios (Untitled Goose Game, Pit People, BattleBlock Theater, Hades, Don’t Starve)
  • Brian Zhu, game marketer and consultant
  • Eric Zimmerman, game designer and professor of game design (Diner Dash, Dear Reader, Quantum, SiSSYFiGHT 2000, The Metagame)
  • Russell Zimmerman, roleplaying game developer and writer (Shadowrun, Earthdawn, Gangs of the Undercity)
  • Matt Zinno, designer at Trekcc.org (Star Trek CCG)
  • John Zinser, publisher
  • Tony Zito, game and puzzle creator (Blerx!)
  • Andrew Zorowitz, publisher at Foam Brain Games (Dice For All)
  • David Zuckman, board game designer at Obscure Reference Games (Overlords of Infamy)

Opinions expressed are those of the individuals and do not necessarily represent their companies’ views.